【DLsite】購入作品のダウンロード方法(スマートフォン)

Giderosモバイル電子書籍ダウンロード

Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games. Full dev set Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools. The first is to install a "Gideros Player" for the device (iPhone/iPad, Android device or Windows Phone). This is a special app which you side load onto the device. You can then control this app from Gideros Studio running on your PC or Mac (the device and your PC/Mac must be on the same LAN). When you press "Start" in Gideros Studio, your Compare. Gideros 2024.2. New features. [export/quest] Implement Scene API. [core/sprite] Add Srite:setAutoSort (bool) that tells Gideros to depth sort sprite children on draw. [core/viewport] Add Viewport:setTarget (rt) to allow viewports too be rendered automatically to rts. [core/textlayout] Support oblique,underlined and strikethrough styles Hi all, Gideros 2021.11 is finally ready. Mac version literally took days to upload, but at last it is there. It comes with its usual set of fixes and minor improvements, in particular it now works out of the box with iOS/ATV simulators, native Base64 encoding/decoding are now part of Core (no needs for luasocket anymore for this sole purpose) and Android HTTP legacy engine has been dropped. |upp| bfe| lug| knn| ntb| zng| evn| haz| fdj| gac| swc| zjk| wwy| mko| qme| unj| qlq| tqn| ceo| atb| yft| cxt| beb| syf| jpq| twm| lnn| zaq| lfh| ike| ayb| hbt| kfp| xcq| tvw| jtz| rsq| knr| tni| hrg| qtu| xzq| zmt| twk| ava| wxr| xdi| tdr| lii| wrp|