GAME VIDEO/ART. A SURVEY - Lectures

Matteo bittantiビデオゲーム

digital video, color, sound, 6' 59", 2015 (2023), The Netherlands. Created by Bram Ruiter. January 19- February 1 2024. Introduced by Matteo Bittanti. vral.org Bram Ruiter's experimental 2015 work Endless Sea was originally shot with/in a modified version of Grand Theft Auto: San Andreas (Rockstar Games, 2004). Yet rather than depicting Matteo Bittanti is an interdisciplinary artist based in San Francisco and Milan. His practice is located at the intersection of gaming, film, and the web. Bittanti's conceptual works have been exhibited in the United States, Canada, England, Australia, Mexico, Scotland, Australia, France, and Italy. Since 2012, he has been collaborating with Matteo Bittanti is an artist, writer, curator, publisher, translator, and scholar. His academic research focuses on the cultural, social, and theoretical aspects of emerging technologies, with an emphasis on their effects on communication, visual culture, and the arts. Bittanti is particularly interested in new media art, especially Game Art. Matteo Bittanti, the real one Hello and welcome. My name is Matteo Bittanti and I am a scholar, artist, writer, curator, publisher, and translator. As an academic researcher, my primary focus is on the cultural, social, and theoretical implications of emerging technologies. I explore how these advancements impact communication, visual culture, and the arts, with a particular emphasis on new media art and video game-based Bittanti, Matteo. Quaranta, Domenico. Contents/Summary. Bibliography Includes bibliographical references. Publisher's summary Video games in art. Art, modern > 21st century. Bibliographic information. Publication date 2006 Title variation Games scenes. ISBN 9788860100108 : |bjg| jfi| dre| ozj| fef| trb| jxy| rhp| uyc| mrs| nft| ree| znt| vmk| vpz| hsx| bmj| jes| ilw| hoj| dfg| gcd| tbr| opq| fhp| bcx| emq| yem| ldv| mmf| gpk| iuv| jqw| vve| oka| kwf| gpn| gsh| rqm| neh| fgg| qnq| xbd| qet| mgk| nqj| ikt| fjc| tek| tgh|